Best News and CG Artists; weekly review


It was an interesteeng week here at Enpower3D, here is weekly review of May 21-28 articles, including 3ds Max Design 2009 and Canoma3D modelling Overview:


CG Elite Artist - Thom Tenery (Oblivion Concept Artist)
Thom Tenery received a Bachelor of Science in Architecture from the University of Texas, Arlington, and studied illustration and entertainment design at Art Center College of Design. After several years designing architecture, he made the transition to games, at studios including SCE and id Software, where he worked on Doom 4; and then to movie concept work and illustration.

EVE Online - New Video Epic Battle at B-R5RB

Calling it "the most remarkable confrontation ever to take place inside a computer game," EVE Online developer CCP Games has released a new video recalling the battle at B-R5RB. Developer hyperbole aside, the January conflagration—which began with a missed bill payment—does shine a light on the story-generating possibilities of an MMO long known for its undeniable complexity.

Microsoft Goes Bigger With Surface Pro 3
Tablet that's a little larger and a lot more robust than most tablets on the market, making it suitable to use as a laptop. The specs are great, said Laura DiDio, principal of ITIC. "They fit with what business users want - a lighter, more agile and more powerful mobile device. With a screen size of 12 inches diagonally, instead of the 10.6 inches of previous models. It is also thinner, at 0.36 inches, and weighs a mere two pounds.

Autodesk ported FBX Review to Macs and iOS devices
Autodesk has ported FBX Review, its free tool for reviewing 3D assets, to Macs and iOS devices. The new versions preserve the features of the original Windows release, and add a few new ones for good measure. Fast, lightweight asset previews on the moveOriginally released last year, FBX Review imports data in standard 3D file formats, including FBX, 3DS, OBJ and Collada; and common mocap data formats.


Play Windows games on a Mac with Steam
Steam's new streaming service lets users beam games from one device to another in the home. Steam has released its in-home streaming feature, allowing users to beam games running on one PC to other computers on the same network. The service, which was previously in beta, means that gamers can have a 3D game running on a high-end PC in a back bedroom, and stream it to a relatively low-powered laptop in the lounge, for example.


Autodesk will release its own 3D printer
Autodesk will release its own 3D printer, as well as a software platform.
Autodesk has unveiled its own 3D printer, as well as a software platform called Spark that it hopes will be the Android of 3D printing. Autodesk is well known for its 3D-design software, but is now expanding into printing. But rather than simply release it's own hardware, both the "Spark" software platform and the printer will be open designs for anyone to use.

Canoma3D modelling
Create photo-realistic 3D models from 2D photos and illustrations, with the minimal tool sets and minimum user input. Realistic 3D modelling is a difficult skill to master. Those who take it on board to learn the esoteric skills of trueSpace, 3D Studio Max, and LightWave without tutoring or lessons, often find the going more complex and more time consuming than they first expected. Even texturing a box or positioning a light, or just plotting a camera move can take hours of endless fine-tuning and attention to detail.

3ds Max Design 2009 Overview
It’s a complex art that produces beautiful work. Sometimes, especially in film, the goal is for your work to be understated; to appear to be so natural that the audience just runs with the distorted reality you create like it never happened. Thus, I have a great deal of respect for animators, and gleefully attended Autodesk’s unveiling of a few updated tools - most interestingly 3ds Max. There were other products there for CAD and engineering work, but 3ds Max is used for game and film production.

Unity Technologies unveiled Unity 5
Unity Technologies has unveiled Unity 5, the next major update to its game engine and development toolset, adding physically based materials, real-time GI, 64-bit support and an extensive new audio-editing system. The upcoming release, described by the developer as a “massive update” was announced at GDC 2014. Physically based shading, real-time GI, and real-time lightmap previews. In his post on the company’s blog, Unity CEO David Helgason describes the biggest changes in Unity 5 as being those relating to lighting and shading.




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